Ctrl+Z 'Given up :('

Hey, everyone who reads this trash, I've decided to re-re-re-start work on my 'Java Script' game. For those interested, the reason behind this monumental decision on Friday the 11th like all 'Apple-whores™' I fully intend on buying a iPhone 3G, and what better way of motivating myself than to write an application that I can actually touch and use :D. Also I need a reason to justify the £729* it'll cost me.

Now within this new state of fanboyisum I've decided to roll the idea back to something vastly more simplistic. Rather than trying to write an MMO-esk game I've opted to go for something more realistic. My goal is to write a Bomberman clone, then alter/hack the basic game-play mechanics to try and craft something fresh and original. Who knows once a single player version is up and running I may have time to add multi-player, though that's likely to blow up in my face :D
I've managed to get smooth translation working within the 'Engine' so my goal now is to link in my existing path finding stuff and hopefully, within the next few days I'll be able to post a video of some really ugly sprite running around a really simple maze :D

*(That's £99 for the phone and 18 payments of £35, though £729 looks more impressive.)
07:16 AM | 2 Comments

Comments

  1. A Bomberman game sounds pretty cool... almost makes me want to try and get an iPhone just so I can try it out as well ;) Though I too would have trouble justifying the £729 charge!!!!
    Mark on
  2. Yeah the £729 is a bit crazy, but the iPhone is totally worth it :D
    So far I've gotten animation working pretty quick, though I need to replace the rendering code so rather than simply updating the DOM I use the iPhones hardware CSS functions for some crazy smooth translations :)
    Hopefully by the end of the week I'll be posting a really bad cam job of my 'engine' in action on real iPhone hardware :)
    Iain Carsberg on